

You can also use the harder world type "Wasteland (7D2M)" (in server.properties use WASTELAND). While the structure generation should be compatible with all mods, it is recommended to use the "Default (7D2M)" world type when possible (in server.properties use SEVENDAYS). Therefore it is recommended to either not use these, or to use the /hydrate and /cure commands when a player respawns. Using "Bukkit-Forge" hybrids (such as Magma, CatServer) causes certain player data (thirst, infection) to not be reset. Keep in my, that almost all shaders require that you set "customSky" in the config file to false.

The most common issue with them is the rendering of the in-game CCTV cameras. With shaders, you have about a 50/50 chance they work. There is built-in compatibility with JEI (recipes for the custom "stations" as well some bits of information).
#MODS FOR 7 DAYS TO DIE MOD#
Otherwise, the mod should be Compatible™ with most mods. The custom first-person gun rendering does not work properly when the Replay Mod is used.

If you happen to want to use any of such mods, it is recommended to turn these features of 7 Days to Mine off in the config file (.minecraft/config/sevendaystomine.cfg). The mod uses custom main menu, sky, cloud and player renderers, and GLSL shaders, which might cause issues with other mods doing the same things. Build bases to protect you from the hordes, utilize old technology, fix vehicles, or die.
#MODS FOR 7 DAYS TO DIE FULL#
Survive in a world full of ruins, abandoned cities, and zombies. 7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps.
